﻿using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Audio;

namespace Soundteller.Phone.Facade
{
    public class CacheManager
    {
        public static List<Texture2D> Textures { get; set; }
        public static List<SoundEffect> SoundEffects { get; set; }

        static CacheManager()
        {
            Textures = new List<Texture2D>();
            SoundEffects = new List<SoundEffect>();
        }
    }
}
